Friday 29 November 2013

Skinning and Rigging the Character



For our character I decided to make the Ribbon Spine, to allow more movement. I then built the skeleton and used Smooth Bind to attach it to the mesh. Using both the paint weights tool and the component editor, I adjusted the influences of the joints on each piece of the mesh until I had the character fully working.




After skinning the character I created all of the controls. I have now finished rigging and skinning the character.


I used joints to rig the eyebrows and blend shapes to add expressions to the face.






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