Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts

Monday, 9 December 2013

Character Texture Maps


Here are all the completed textured maps for the character and prop.




 

Friday, 29 November 2013

3D Character Walk Cycle


Now that we have a fully working character, I have started experimenting with animating a walk cycle.

Skinning and Rigging the Character



For our character I decided to make the Ribbon Spine, to allow more movement. I then built the skeleton and used Smooth Bind to attach it to the mesh. Using both the paint weights tool and the component editor, I adjusted the influences of the joints on each piece of the mesh until I had the character fully working.




After skinning the character I created all of the controls. I have now finished rigging and skinning the character.


I used joints to rig the eyebrows and blend shapes to add expressions to the face.






UV Mapping the Character




Here is the character with all of the UV maps laid out, ready to be textured.