Showing posts with label Character. Show all posts
Showing posts with label Character. Show all posts
Wednesday, 11 December 2013
Monday, 9 December 2013
Character Texture Maps
Friday, 29 November 2013
3D Character Walk Cycle
Now that we have a fully working character, I have started experimenting with animating a walk cycle.
Skinning and Rigging the Character
For our character I decided to make the Ribbon Spine, to allow more movement. I then built the skeleton and used Smooth Bind to attach it to the mesh. Using both the paint weights tool and the component editor, I adjusted the influences of the joints on each piece of the mesh until I had the character fully working.
After skinning the character I created all of the controls. I have now finished rigging and skinning the character.
I used joints to rig the eyebrows and blend shapes to add expressions to the face.
UV Mapping the Character
Tuesday, 26 November 2013
Friday, 15 November 2013
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