After we had developed a fully rigged character and placed him into a fully rigged scene we were ready to go into animation and then onto the final stages of rendering. To help with the Pre-Vis we conducted a render to work from, I felt that mine needed some tweaks from the video below but I was gaining an over all complexion of what things would look like which was very satisfying. As a group we had decided to split the animation into three segments; Megan and I were to take on a relatively fifty-fifty portion of 3D animation with Jake largely compositing the animation into after effects and finishing off the animated short with those all important 2D effects which will really give it that polished finish we wanted to achieve.
Here's a sneak peek of something like what you should expect to see Wednesday for those at crit!
(By the way, just to clear up confusion certain props are to be added in 2D and they have been hidden as a reference layer in Maya before being rendered.)
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