Showing posts with label Set Design. Show all posts
Showing posts with label Set Design. Show all posts

Thursday, 28 November 2013

Environment Finishing Touches


My first job for the environments this week was to address the texture problems we were facing as a group, our original textures were distorted and fuzzy due to the pixels being stretched so I took the opportunity to make a new  texture with a small colour injection to the wooden panels. I used the filter gallery to simplify my initial wooden texture and then used an adjustment layer to give the wooden a more orange-brown colour. After that I used a layer mask to apply the paint onto the wood and then overlayed a copy of the wooden initial wooden texture under the darken blend mode to reveal the cracks and darker wood details which would be present through the painted layer. 

Fig.1 Basis for the Castle UV Texture

Fig.2 House and Monastery UV Texture

Fig.3 Nuke and Nuke Smoke UV Texture

Fig.4 Dragon and Sign UV Texture

Fig.5: Tank UV Texture

Job number two was to start to scale all of the props up and get them positioned into the scene, this was very rewarding because I finally got to see how all my work was beginning to look like as it was finally all starting to come together as a single visual piece. 

Fig.6 Environment Scene front view

Fig.7 Environment Scene Perspective View.

The final portion of work to tidy up the environment scene is too add controls for each separate prop, delete the excess functions from the attribute editor and make the mesh non selectable to that it can only be altered through the use of the control.

Fig.8 Controls in Scene_1

Fig.9 Controls in Scene_ 2

Sunday, 10 November 2013

Stage & Theatre Props


With the idea of a pop up theatre in mind, I decided it was best to creating a framing device for our stage before proceeding with production. Using some aspects of our prop to frame our stage, I worked out roughly the amounts of space between sky and sea and the action area where our character will be animated.

Figure 1. Theatre Set Idea

Additionally, before compiling the storyboard and moving on with the animatic, it was apparent that our animation was going to need multiple theatre props. Before progressing, I decided on a simplistic hand drawn style that would look much like an amateur pop-up theatre, using wooden colours to contrast our set with faint overlays of real wood textures, as well as incorporating faint tapestry highlights by altering their opacity.

 Figure 2. Prop Sheet #1

   Figure 3. Prop Sheet #2

 Figure 4. Prop Sheet #3

 Figure 5. Prop Sheet #4

With the final hurdles of pre-production coming to a complete close, it is nearly upon us to move on with production completely. Character model progress to be revealed soon!